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   Home » .NET General » Trying to move the player
       
Author Reply
albert albert
posted 119 posts
since Dec 02, 2008 
from

Trying to move the player

  Posted on: 07 Feb 2012       
Hi Everybody,

I am bussy with a gam: Quest and try to move picturebox1. But the output is very strange.

I am using 4 buttons to move the player.

Here is the project.

THX!!
Frogleg
posted  808 posts
since  Aug 13, 2010 
from  Australia

 Re: trying to move the player
  Posted on: 07 Feb 2012        0  
The player is moving - to point (0,0)
In class mover.move, you are not supplying an intial point to add to moveInterval
The movement of the player is way too complicated
albert albert
posted  119 posts
since  Dec 02, 2008 
from 

 Re: trying to move the player
  Posted on: 07 Feb 2012        0  
But I if u put a breakpoint on the move method u see that the line will be reached. What u suggest than?
Frogleg
posted  808 posts
since  Aug 13, 2010 
from  Australia

 Re: trying to move the player
  Posted on: 07 Feb 2012        0  
How do you want the player to move ? 5 pixels at a time ?
albert albert
posted  119 posts
since  Dec 02, 2008 
from 

 Re: trying to move the player
  Posted on: 07 Feb 2012        0  
yes, or 10. But My intention is to move the player and then to move the annemies

but this method seems logical:

[code]
public Point Move(Direction direction, Rectangle boundaries)
  {
  Point newLocation = location;
  switch (direction)
  {
  case Player.Direction.right:
  newLocation.X += MoveInterval;
  // if (newLocation.X + MoveInterval <= boundaries.Right)
  //  newLocation.X += MoveInterval;
  break;
  case Player.Direction.left:
  if(newLocation.X - MoveInterval >= boundaries.Left)
  newLocation.X -= MoveInterval;
  break;
  case Player.Direction.up:
  if (newLocation.Y - MoveInterval >= boundaries.Top)
  newLocation.Y -= MoveInterval;
  break;
  case Player.Direction.down:
  if (newLocation.Y + MoveInterval <= boundaries.Bottom)
  newLocation.Y += MoveInterval; 
  break;
  default:break;
  }
  return newLocation;
[/code]

I did a small test for the down button(I pressed several times on the button) and it seems the player doesnt move, output:

[output]
{X=278,Y=132}
{X=278,Y=132}
{X=278,Y=132}
{X=278,Y=132}
{X=278,Y=132}
{X=278,Y=132}
[/output]
Frogleg
posted  808 posts
since  Aug 13, 2010 
from  Australia

 Re: trying to move the player
  Posted on: 08 Feb 2012   Accepted Answer     0  
It may be logical -but it's not practical
I removed mover class - mainly because it was easier for me to get the player moving
Put it back in, but make sure that the move method gets player current position and the player gets the movement info back
albert albert
posted  119 posts
since  Dec 02, 2008 
from 

 Re: trying to move the player
  Posted on: 08 Feb 2012        0  
THX
       
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