VB.NET IAnimatable Interface in WPF
In this article you learn about the IAnimatable Interface in WPF.
IAnimatable: An API which used for controlling animation is provided by the IAnimatable, you will see an example of that later on this article. To use an animation is to instantiate one of the animation classes, configure it, and than use the BegainAnimation() of the element you want to modify. All WPF elements inherit BeginAnimation(), which is part of the IAnimatable interface, from the base UIElements class.
Recall that AnimationTimeline is the base class of all animation types, so you can pass any animation object into the overloaded BeginAnimation method. GetAnimationBaseValue allows you to retrieve the value an animated property would have had if it were not being animated.
IAnimatable seems a fairly simple concept, and especially in its abstractness, relates to classes across a wide independent spectrum allowing a parent object to assume, when it needs to, that its child objects will animate in and out on its command.
Syntax of IAnimatable Interface
Public Interface IAnimatable
Sub ApplyAnimationClock(dp As DependencyProperty, clock As AnimationClock)
Sub ApplyAnimationClock(dp As DependencyProperty, clock As AnimationClock, handoffBehavior As HandoffBehavior)
Sub BeginAnimation(dp As DependencyProperty, animation As AnimationTimeline)
Sub BeginAnimation(dp As DependencyProperty, animation As AnimationTimeline, handoffBehavior As HandoffBehavior)
Function GetAnimationBaseValue(dp As DependencyProperty) As Object
ReadOnly Property HasAnimatedProperties() As Boolean
I hope this article would help you to understand about the IAnimatable Interface in WPF.